Ubisoft Promises Two Far Cry Games Are Coming As Open-World Shooter Continues Its Longest Hiatus Ever
“Several” Assassin’s Creed games are also just around the corner
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“Several” Assassin’s Creed games are also just around the corner
Over 10 seasons and counting, Dropout’s trivia quiz show Um, Actually has hosted plenty of big-name nerds from outside the streamer’s usual roster of talent. Critical Role’s Matthew Mercer has a few wins under his belt, Marvel Comics writer Cody…
Weird Weekend Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this…
Patrick Söderlund – founder and CEO of Arc Raiders studio, Embark – has been appointed as executive chairman at Nexon to “accelerate global strategy, transform creative direction, and lead the next phase of growth” for its parent company. Read more
PARIVISION have made it to another Grand Finals in 2026, after taking down MOUZ in the semi-finals of PGL Cluj-Napoca 2026. The team, which rose to prominence during the StarLadder Budapest Major 2025, lifted their first S-tier trophy at the…
Microsoft Gaming CEO Phil Spencer announced his retirement Friday, marking the end of a 25-year career at Xbox (and a nearly 40-year career at Microsoft more broadly). Spencer’s legacy covers a wide range, including a string of high-profile studio acquisitions…
The developers of Mewgenics, the cat breeding indie hit from the creators of The Binding of Isaac and The End is Nigh, are “getting a little bit excited” about what’s next for the hit roguelike. Read more
Discord’s contested global age-verification roll-out keeps sounding worse
Even two years after release, Balatro is one of the biggest and best roguelikes going—there may be no one more keenly aware of that than developer LocalThunk, who’s managed to keep a low profile despite his game selling millions of…
I’m a big fan of the FMV games of yore — there’s just something I find oddly charming about them. Using video footage of real people as opposed to animated cutscenes allowed developers to tell stories with complex (and admittedly,…