Zelda creators unpack the ‘exercise in suffering’ that inspired Tears of the Kingdom
via polygon.com
Short excerpt below. Read at the original source.
Since the 1980s, the Legend of Zelda series has always been an experimental testing ground for Nintendo. Ocarina of Time for the Nintendo 64 introduced lock-on aiming in melee combat, which became a genre-spanning staple of modern gaming. Twilight Princess on Wii introduced motion controls that added a new level of immersion to the role-playing […]