Why does isometric perspective suit Disco Elysium? ‘You can design the entire game as if it was a painting’

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God bless Aleksander Rostov. The art director has been a highlight of Noclip’s documentary about the making of Disco Elysium so far, always chiming in with the kind of insight you get with the real-life equivalent of Disco’s “Actual Art Degree” thought cabinet project. The latest episode is focused entirely on Disco’s art, which means […]

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