‘We’re playing game designs from 2005 still’: Caves of Qud’s co-creator wants to build new kinds of sicko gameplay systems that’ll use all the processing potential being left untapped
via pcgamer.com
Short excerpt below. Read at the original source.
Caves of Qud is famously complex, simulating a surreal science-future where your player character can sprout new limbs at a moment’s notice, apes and crabs have shifting reputational dynamics with one another, and a concrete wall can gain full personhood through items that grants sentience. But in an interview with PC Gamer, Qud co-creator Brian […]