
‘We wanted to focus on performance’: Battlefield 6 developer explains why EA is skipping ray tracing at launch
via pcgamer.com
Short excerpt below. Read at the original source.
Battlefield 6 seems set up to finally eat Call of Duty’s lunch this year, after an inconsistent decade or so for the franchise. This is because of a sequence of smart moves around optimisation and a pretty hectic beta. Turns out, in an attempt to ensure better performance, the team have opted to entirely skip […]