'We Wanted To Focus On Performance': Battlefield 6 Developer Explains Why EA Is Skipping Ray Tracing At Launch

‘We wanted to focus on performance’: Battlefield 6 developer explains why EA is skipping ray tracing at launch

via pcgamer.com

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Battlefield 6 seems set up to finally eat Call of Duty’s lunch this year, after an inconsistent decade or so for the franchise. This is because of a sequence of smart moves around optimisation and a pretty hectic beta. Turns out, in an attempt to ensure better performance, the team have opted to entirely skip […]

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