‘We are definitely not doing QTEs’, said Dispatch’s creative director before doing QTEs: ‘We just needed it to not suck’

via pcgamer.com

Short excerpt below. Read at the original source.

With the games we used to make [at Telltale], we were so conditioned to gameplay being a thing you had to do to check a box. Nick Herman I’ll admit, I didn’t expect much from Dispatch’s gameplay before I played it. After all, it’s more or less a Telltale game, which were always more concerned […]

Read at Source