Under Microsoft, Double Fine has made its weirdest game yet—and this is only the beginning: ‘We can take more risks.’

via doublefine.com

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During a behind-closed-doors look at Double Fine’s latest game Keeper, I’m struck that this is probably the studio’s strangest game yet. With a back catalogue that includes everything from psychic summer camps to living Russian dolls, that’s really saying something. It stars a living lighthouse—tottering about on tree root legs—who travels through a post-apocalyptic world […]

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