The first thing Arc Raiders’ devs did during its extraction pivot was to reduce the speed of everything by 60%: ‘All the craft that was in the game was kind of background noise’
via pcgamer.com
Short excerpt below. Read at the original source.
Arc Raiders looked very different in its early stages of development, and even compared to its initial reveal trailer. While the team was flip-flopping between genres, one thing was clear: your goal was to kill a boss as fast as possible. Naturally, there was a lot of mobility in these early prototypes. You’d move fast […]