The director of the first Assassin’s Creed with naval battles found it ‘bizarre’ to watch Skull and Bones’ agonisingly long development, because it was ‘essentially the same stuff re-shipping 14 years after we made it’
via pcgamer.com
Short excerpt below. Read at the original source.
Of all Ubisoft’s follies, Skull and Bones feels like one of the most significant—a game that took the best parts of Assassin’s Creed 3 and Assassin’s Creed 4: Black Flag, and just stuck them in a dodgy live service treadmill. It took a decade to make, seemed to be perpetually delayed, and just kept changing. […]