Solateria proves Soulslikes can have difficulty options and still be challenging
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I made a big mistake shortly after starting Solateria, a parry-based Metroidvania with Dark Souls-like elements (if you’ll forgive the label spewing) from Studio Doodal that launched in March. In the first hour, Solateria seems gentle, even forgiving. Only a small handful of enemies haunt each pathway, and the trek between rest points is comparatively […]