Pragmata’s action is saved by its hacking, making it feel like a third-person shooter of old: ‘Finding the sweet spot has been one of the main focuses in development’

via pcgamer.com

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If I had a nickel for every videogame set in an extraterrestrial location or protagonist who is forced to look after a child NPC, but then slowly comes to rely on them practically and emotionally as both parties form a sort of impromptu kinship with one another I’d have so many nickels I’d probably be […]

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