Microsoft announces Shader Model 6.10 preview, bringing neural rendering into the mainstream and just maybe making the games industry a bit less reliant on Nvidia

via devblogs.microsoft.com

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Much of the die space of modern GPUs is given over to functionality that’s not part of the traditional rendering pipeline. Sometimes, that feels like a bit of a waste. Which is why Microsoft’s new Shader Model 6.10 preview, announced yesterday, could be mostly good news. It’s making matrix math part of the official DirectX […]

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