Marathon’s Time To Kill Is Unforgiving, Unfair, and Utterly Brilliant

via ign.com

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I left Marathon’s pre-release server slam convinced that I was dying too quickly, and that its short “time to kill” jarred with the game’s hero shooter identity. What’s the point in a smokescreen that turns you invisible, a deployable shield, or a smiling healing drone if your health bar vanishes before you can think about […]

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