Instead of difficulty, Obsidian designer Josh Sawyer thinks in terms of 3 RPG player archetypes: ‘What are they trying to get out of this game?’
via youtu.be
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In a new video on his YouTube channel, Obsidian studio design director Josh Sawyer dug into how he thinks about difficulty when making a game. Ultimately, he sees it as less a question of setting immutable challenges for players to overcome, and more anticipating what they want out of the experience and responding to that. […]