Immersive sim sickos rejoice: the makers of Void Bastards are creating their most choice-driven game to date in Godzone 6

via pcgamer.com

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“Out of all the games I’ve ever worked on, Godzone 6 does provide the most choices about how you achieve things,” says Jonathan Chey. It’s quite a statement from a man who’s worked on System Shock 2, BioShock, and two entries in the Thief series—all games predicated on the idea that players can make decisions […]

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