Immersive sim sickos rejoice: the makers of Void Bastards are creating their most choice-driven game to date in Godzone 6
via pcgamer.com
Short excerpt below. Read at the original source.
“Out of all the games I’ve ever worked on, Godzone 6 does provide the most choices about how you achieve things,” says Jonathan Chey. It’s quite a statement from a man who’s worked on System Shock 2, BioShock, and two entries in the Thief series—all games predicated on the idea that players can make decisions […]