If Mewgenics is too appalling, you might prefer the turn-based charms of Dobbel Dungeon
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Short excerpt below. Read at the original source.
The first thing I noticed about turn-based tactics game Dobbel Dungeon is that you can see fingerprints on the playdough character models. Even hard metallic objects such as swords are decked with faint, glimmering whorls. I’d have liked the game to let me leave my own prints on those playdough characters, care of the biometrics […]