I have no idea what you do in Hypnos, but its cosmic horror, megastructure world looks so pretty I’m not bothered

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A position I take that is quite hard to explain in any way that is actually helpful is that for a game to catch someone’s attention it must have aesthetic sensibilities that no other game has. To truly get someone’s attention anyway, enough marketing budget can undo that, but for an indie game, a vibe […]

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