Highguard’s failure is emblematic of something that has tormented videogame investors for years now: past live service hits do not equal future live service hits
via pcgamer.com
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Tyler Wilde, US EIC (Image credit: Future) This week: Tyler has been making plans for PCG’s coverage of next week’s Game Developers Conference, which should shed more light on the issues at play here. Every time a game like Highguard craters, we collectively wonder why the games industry keeps chasing huge live service hits when […]