God is dead and I am a bullet hell boss of my own making in the physics-based dicerolling roguelike DeeSicks

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I’m going to say it: bullet hells are more stressful than Souls-likes. Why are there 10,000 orbs approaching me, promising me misery and death! And I have to both tactfully dodge them while also staging a front myself? The visual information alone is enough to deteriorate the mind, memorising a list of attack patterns from […]

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