Frosthaven game director explains the challenges of adapting the hit dungeon-crawler board game

via polygon.com

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When Snapshot Games began working on creating a digital version of Isaac Childres’ hit dungeon-crawling board gameFrosthaven, game director Hristo Petkov broke his team into groups of four so they could spend a few workdays each week playing through a Frosthaven campaign. Each group spent three to six months learning the complex rules, consulting with […]

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