
Final Fantasy 14’s incoming choose-your-own difficulty will be ‘the general direction’ going forward, but Yoshi-P suggests they might need to trim future patches to compensate
via pcgamer.com
Short excerpt below. Read at the original source.
Final Fantasy 14’s gonna be shaking up how it handles difficulty come patch 7.35, after a mini-disaster with patch 7.25’s Occult Crescent back in May. To put a long story short, Creative Studio 3’s somewhat fumbled approach to content difficulty came to a head; the Forked Tower somehow managed to thread the needle, becoming a […]