Capcom Had To Tweak Its RE Engine For One Unexpected Thing In Pragmata

via gamespot.com

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While proprietary engines aren’t all that common at many studios–given the fact that they’re just simply difficult to make–Capcom has found a lot of success with its own one, RE Engine. It’s been used across all of the studio’s games since 2017’s Resident Evil 7, with the upcoming Pragmata being no different. However, a small […]

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