Become a wolfgirl with a fliphone and explore brutalist, liminal dreamscapes in nophenia
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Short excerpt below. Read at the original source.
I understand why walking sims aren’t really a thing any more. Some of the earliest big names like Gone Home, Dear Esther, and arguably The Stanley Parable all came at a time where indie games were growing in popularity, but were still predominantly 2D. Something simple like a walking sim is obviously quite resourceful compared […]