RPG devs stopped making games like Baldur’s Gate ‘because retailers told us no one wanted to buy them’, says New Vegas and Pillars of Eternity director Josh Sawyer

via pcgamer.com

Short excerpt below. Read at the original source.

Classic RPGs make up some of the most formative examples of late ’90s to early 2000s PC gaming in my memory, but I also remember when they weirdly disappeared. If you loved games like the original Baldur’s Gate, Icewind Dale, or Planescape, and also wondered why we stopped seeing these kinds of titles for a […]

Read at Source