Frosthaven game director explains the challenges of adapting the hit dungeon-crawler board game
via polygon.com
Short excerpt below. Read at the original source.
When Snapshot Games began working on creating a digital version of Isaac Childres’ hit dungeon-crawling board gameFrosthaven, game director Hristo Petkov broke his team into groups of four so they could spend a few workdays each week playing through a Frosthaven campaign. Each group spent three to six months learning the complex rules, consulting with […]