Yoko Taro wanted Nier: Automata to be ‘a story I’d have trouble grasping myself,’ so job done, then goes on amazing extended digression about cubes and ‘aspiring to perfect’ them

via pcgamer.com

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Nier: Automata is one of those games you have to experience for yourself. If you haven’t then beware spoilers, but the game is set up with dead ends, false finishes, constant narrative table-flips, and a grand total of 26 endings. I remember ploughing through it breathlessly with only the vaguest idea of what was going […]

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