MMOs don’t need ‘to be 200 hours of unique content’ at launch, says industry vet

via pcgamer.com

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It’s hard to make a new MMO nowadays—sure, if you’ve got over two decades of expansions to back you up, you can keep your players entertained by using every bit of the buffalo. But if you don’t have that? Good luck. MMO design veteran Jack Emmert, who recently returned to Cryptic Studios and has worked […]

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