Splinter Cell veteran says realistic modern lighting has screwed up stealth games: “it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe”

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Finally, a game developer who agrees with my fervently held view that new technology makes everything worse. Celebrated designer Clint Hocking – him wot worked on Far Cry 2, Splinter Cell: Chaos Theory, Watch Dogs Legion, and the forthcoming Assassin’s Creed Codename Hexe – has publicly opined that realistic modern lighting has made life trickier […]

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