Former Splinter Cell Creative Director Says Realistic Graphics Are Causing Problems for Modern Stealth Games

via ign.com

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The former creative director of one of gaming’s most influential stealth franchises, Splinter Cell, has suggested that advancements in lighting and shadow have made it more difficult than ever for the fans — and creators — of the genre. In an interview with FRVR, Clint Hocking, who was creative director of 2005’s Tom Clancy’s Splinter […]

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