Debate: Is turn-based or real-time-with-pause better for CRPGs?
via pcgamer.com
Short excerpt below. Read at the original source.
A whopping six years ago, former features producer Andy Kelly and I had a big ol’ fight. It was a respectful one, though, taking place exclusively in our respective articles regarding the news that Baldur’s Gate 3 would feature turn-based battles. Andy thought this sucked, wishing Larian had stuck with real-time-with-pause. I, meanwhile, was over […]