Gaussian Splatting is my new favourite thing, so I hassled an ex-Epic artist to tell me everything he knows about the low-cost ‘photo-real’ rendering technique
via en.wikipedia.org
Short excerpt below. Read at the original source.
I’ve just learnt what Gaussian Splatting is, and I fear it may become my entire personality. At the risk of oversimplification, Gaussian Splatting is a rendering technique that gives you ‘photo-real’ graphics at a fraction of the resource cost required by a number of other mainstream game development options. That fact alone is enough to […]