Warhorse’s new creative director tells us why the secret sauce for Kingdom Come Deliverance is making things difficult for players: ‘The usual answer is OK let’s get rid of the friction—We don’t work like that’
via pcgamer.com
Short excerpt below. Read at the original source.
Prokop Jirsa didn’t plan for any of this. “There was no 10-year plan to become the lead designer or director,” says the Kingdom Come: Deliverance 2 lead designer and one of two recently-anointed creative directors at the game’s maker, Warhorse Studios. “Never. I just really like making games and playing games… When I joined the […]