4:Loop – designing the ominous cube-shaped Scanner boss

via playstation.com

Short excerpt below. Read at the original source.

Hi, I’m Mike Booth, Chief Creative Officer at Bad Robot Games, and Game Director of 4:Loop. In my last post, I shared how our core gameplay systems come together to create an unpredictable and endlessly replayable experience. Today, I’d like to share more details on one of our co-op shooter’s high-stakes boss fights.  Specifically, I’d […]

Read at Source