“As soon as it fired up, he’d get up and go to lunch”: How Age of Empires’ developers tested mission difficulty
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Short excerpt below. Read at the original source.
When bosses have assessed my work over the years it’s usually taken the form of nervously watching their cursor bounce around a Google Doc. They would delete overwrought lines here, add detail to unclear statements there, and sometimes strike our intros that weren’t getting to the point – thank goodness I learned my lesson there. […]