Dealing trillions of damage in Diablo 4 isn’t a problem worth worrying about as long as ‘there’s something that makes it meaningful’, game director says: ‘I know a lot of it is from fear’
via pcgamer.com
Short excerpt below. Read at the original source.
Big damage numbers and Diablo 4 are practically synonymous at this point. That’s the nature of a game where the goal is to multiply your numbers up high enough that nothing can stop you. Other action RPGs tend to keep things constrained to millions or billions of damage, oftentimes not even showing the damage you […]