‘No matter what we changed, somebody was going to get mad:’ After hearing what an Obsidian dev went through to get RPG difficulty right, I get why nobody’s ever gotten RPG difficulty right
via pcgamer.com
Short excerpt below. Read at the original source.
In a talk at the Game Developers Conference, Obsidian senior systems designer Robert Donovan spoke about dialing in the difficulty of The Outer Worlds 2—a great game you ought to play—but one I found to have a particularly noticable reverse difficulty curve. Instead of the challenges ramping up as you get more familiar with the […]