Highguard Struggled Because It Is So Sweaty, Dev Says

via youtube.com

Short excerpt below. Read at the original source.

Wildlight’s free-to-play shooter Highguard was not the success that the studio wanted to see, and now senior level designer Alex Graner has said he thinks the gameplay being so intense didn’t help. He said on the Quad Damage podcast that Highguard releasing as a 3v3-only game required “such a high intensity of communication” with teammates. […]

Read at Source