Former id Software artist argues performance and optimization is ‘as much of an art problem’ as a tech one: ‘Killzone 2 looks incredible today. FEAR looks incredible today’

via artstation.com

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I recently sat down with Defect game director and former id Software artist, Emanuel Palalic, as well as composer Mick Gordon to discuss the upcoming cyberpunk FPS. One topic I wanted to get their thoughts on was optimization: Defect looks like a heavy game, but has surprisingly lenient specs⁠—RTX 2060 minimum⁠—and no mandatory ray tracing […]

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