Former id Software artist argues performance and optimization is ‘as much of an art problem’ as a tech one: ‘Killzone 2 looks incredible today. FEAR looks incredible today’
via artstation.com
Short excerpt below. Read at the original source.
I recently sat down with Defect game director and former id Software artist, Emanuel Palalic, as well as composer Mick Gordon to discuss the upcoming cyberpunk FPS. One topic I wanted to get their thoughts on was optimization: Defect looks like a heavy game, but has surprisingly lenient specs—RTX 2060 minimum—and no mandatory ray tracing […]